Abhinit Parelkar - UX/Interaction Designer

Abhinit's Introduction




Abhinit's portrait.

Abhinit's portrait.

An aesthete & a design practitioner with an ambition to deliver an exceptional & the desired user experience by designing usable products/services for the humans through a user-centered design process (considering sustainability). 

All the decisions I make are the result of my personality - choosing the products I use, the clothes I wear, the work I do, etc. I see the world through a design lens. I'm attracted to the things that exudes an essence of quality, emotion & function through its design. They are not showy & don't draw too much attention. Elegance forms part of my personality. 

Influenced by the design ethos of Dieter Rams, Hartmut Esslinger & Naoto Fukasawa, I decided to transition my career from technology to design to render those values, which I firmly believe in. This led me to pursue M.S. Human-Computer Interaction degree. The aspect of a designer to have an ability to bring a positive change by improving the users' lifestyle is the reason why I'm pursuing my career in design.

Thinking about the environment in which a product would be used by its users, in other words, stepping into users’ shoes – the way a user would use the product/service in the wild are the thoughts that motivate me for the user-centric and iterative design process.

My openness to solving problems of products irrespective of their dimensions (either 2D or 3D) through a design process is what drives me. I believe that inclusivity in the human-centered design is the key to make a product/service/brand successful.

I relish in observing people's unconscious behavior & empathizing their pain points to design a meaningful experience.


Design: Sketching, Ideation, Wireframing, Data Visualization, Storytelling, Contextual Design, Crafting UI, Drafting/Technical drawing, Adobe CC Suite, Sketch, Zeplin, SketchBook Pro

Prototyping/Proof of concept: Rapid prototyping/Interactive wireframes (Axure RP, InVision, Adobe XD), Code-based prototyping (HTML, CSS, JavaScript, Material Design Lite, Bootstrap, Angular), Origami Studio, R Graphics, D3.js, Physical prototyping (Arduino, Craft-based materials), VR Prototyping (Unity 3D, Cardboard)

Research: Remote/in-person User Testing (Optimal Workshop, Google Docs.), Heuristic Evaluation, Contextual Inquiry, Survey design (Google Forms, SurveyMonkey), Quantitative/Qualitative data analysis (SPSS, Atlas.ti).


Name *